Agree to Disagree
Should you buy VR hardware before the curriculum?
Our position, and the 'build-it-and-they-will-come' counterpoint.
Our position
The biggest failure mode. A closet full of 20 Quest headsets with no teacher trained on any specific app becomes a closet full of 20 dusty Quest headsets by January. Pick the software, train a teacher, then buy the hardware. Not the other way around.
Other voices
Reputable sources worth reading before you decide. Labels reflect our honest read of each source's general stance, not direct quotes.
Ed-tech adoption literature
Broadly agreesEd-tech journalism has extensive coverage of hardware-first purchases that never got used. Pattern recognition.
Why trust it: Journalism with real examples.
Grant-timing advocates
Pushes backSometimes a grant deadline forces hardware purchase first. If so, the teacher training needs to happen in parallel - not after.
Why trust it: Procurement-reality framing.
A note on honesty: We have no affiliate arrangement with any brand or publication linked here. Labels reflect our honest read of each source's general stance as of this writing; they are not quotes. Click through and form your own view.