Maker Lab Kids

Timing Consistency

Repeat Your Performance
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The Challenge: Launch 3 times - get your two closest flight times as close together as possible!
⚠ Minimum Flight Time: 6 Seconds ⚠
Any flight under 6 seconds doesn't count. You must launch high enough!

Setup

How to Play

  1. Each player gets 3 launches
  2. Time each flight (launch to landing)
  3. Any flight under 6 seconds = INVALID (doesn't count)
  4. After all 3 launches, find your two closest times
  5. Calculate the difference between those two times
  6. Smallest difference wins!
Example:
Player A: 7.2s, 8.1s, 7.4s → Closest pair: 7.2 & 7.4 → Difference: 0.2s
Player B: 9.0s, 6.5s, 8.8s → Closest pair: 9.0 & 8.8 → Difference: 0.2s
Player C: 7.0s, 5.8s*, 7.3s → *Invalid! Only 7.0 & 7.3 count → Difference: 0.3s
Result: Players A and B tie! (Use total of all valid times as tiebreaker)

Scoring Variants

Strategy

Science Connection: Real rocket engineers need repeatability! A rocket that performs differently each time is unreliable. Consistency is as important as performance.